Locations

From strive4power

Current list of Visit-able locations.

Since Wimborn is the recommended starting point and the most central location this map will assume you have start there.

There are currently 6 places you can portal too when you have the correct teleportation stone:

  • Wimborn
  • Gorn
  • Frostford
  • Amberguard
  • Umbra
  • Dragon Nests

While you are in a city you may press the control button at the bottom right hand side of the screen to teleport back to your mansion at the cost of 25 gold.

Teleportation seals are consumable items that can be purchased from most markets at the cost of 20 gold, they can be used once to teleport 1 character to your mansion. If used on yourself you will abandon any party members who are with you and they will have to find their own way back(about 3 days).

Wimborn

[edit | edit source]
  • Mages Order
  • Slaver Guild
  • Market District
    • Market
    • Carpenter
    • Sebastian (unlocked through story) (Umbra's teleportation stone can be purchased here after a certain point in the story)
  • Red lantern district
    • Brothel
  • Leave Town (takes you to Wimborn Outskirts)

Wimborn Outskirts

[edit | edit source]

Level range: 1-2
Enemies: 50% easy thugs, 33% peasants, 17% easy bandits
Races: 80% human, 13% taurus, 7% cat

  • Ancient Forest
    Level range: 2-4
    Enemies: 44% easy wolves, 20% solo bear, 15% easy bandits, 15% peasant, 5% treasure chest, 2% wolves with person
    Races: 71% human, 14% elf, 7% bunny, 7% wolf
    • Shaliq Village
      • Dolin's House
      • Shaliq Market
      • Eerie Grove
        Level range: 3-6
        Enemies: 36% easy plants, 29% hard wolves, 14% fairy, 14% dryad, 7% plants with person
        Races: 60% fairy, 40% dryad
        • Marsh
    • Wimborn Outskirts
    • Amberguard (unlocked through story)
  • Prairies
    Level range: 2-4
    Enemies: 37% easy bandits, 25% medium bandits, 25% peasants, 13% easy slavers
    Races: 50% orc, 33% human, 8% cat, 8% bunny
    • Wimborn Outskirts
    • Gorn Outskirts
    • Sea
      • Prairies
      • (dead end?)
  • Slave Guild
  • Palace (quest)
  • local bar
  • Gorn's Market (Gorn's teleportation stone can be purchased here)
  • Gorn's Alchemist (unlocked through quest)

Outskirts

[edit | edit source]
  • Gorn Outskirts
    Level range: 2-5
    Enemies: 38% easy wolves, 23% easy thugs, 23% easy bandits, 7% peasant, 7% easy slavers
    Races: 70% orc, 24% goblin, 6% centaur
    • Gorn Town
    • Prairie
    • Mountains
  • Mountains
    Level range:4-7
    Enemies: 40% few cougars, 30% medium bandits, 20% harpies, 10% medium slavers
    Races: 39% orc, 19% goblin, 15% gnome, 12% seraph, 10% centaur, 5% dragonkin
    • Gorn Outskirts
    • Mountain Cave

Frostford

[edit | edit source]
  • Slave Guild
  • Frostford's Market (Frostford's teleportation stone can be purchased here)

Frostford Outskirts

[edit | edit source]

Level range: 3-6
Enemies: 35% solo bear, 17% easy thugs, 17% peasant, 17% medium bandits, 14% travelers group
Races: 26% halfkin wolf, 26% beastkin wolf, 22% human, 9% halfkin cat, 9% beastkin cat, 4% halfkin fox, 4% beastkin fox

  • Frostford Outskirts
  • Marsh

Marsh

[edit | edit source]

Level range: 6-11
Enemies: 50% solo spider, 20% oozes group, 10% treasure chest, 10% monster girl, 10% bandit camp
Races: 50% demon, 20% slime, 20% lamia, 10% arachna

  • Eerie Grove
  • Frostford Outskirts

Amberguard

[edit | edit source]

Amberguard is unlocked through the story

  • local market (Amberguard's teleportation stone can be purchased here)
  • Deep Elven Grove
    Level range: 3-6
    Enemies: 19% solo bear, 19% elf guards, 19% easy plants, 19% easy wolves, 13% wolves with person, 6% fairy, 3% blocked section
    Races: 70% elf, 12% bunny, 12% tanuki, 6% dark elf
  • Amber road
    Level range: 5-8
    Enemies: 42% easy dire wolves, 25% elf guards, 25% hard wolves, 8% solo bear
    Races: 100% elf
    • Amberguard
    • Lone hut (unlocked through story)
    • Cliff entrance
      • Hidden passage/Underground tunnels (unlocked through story)
        • Cliff entrance
        • Underground Ruins
          • Underground tunnels
          • Underground hall
            • (dead end?)
      • Amber road

Umbra

[edit | edit source]

Umbra can only be accessed through its teleportation stone

  • Black Market (shop)
    • Trade
    • Exchange (magic items can be gambled for random items, some very powerful)
  • Buy slaves
  • Sell slaves
  • Return to mansion

Dragon Nests

[edit | edit source]

Dragon Nests teleportation stone is unlocked through Umbra event after Main Quest is finished.

  • Red Caves
    • Underground Lake
      • Darkness
        • Inaccessible until Cultist Leader in Hideout is defeated
        • Bright Passage
          • Either fight the ??-boss, or sacrifice your party and allow him to live. Every slave sacrificed increases all stats by 1, permanently. Repeatable, but choosing to negotiate locks out the option to fight.
          • Can currently be fought multiple times.
    • Cultists' Hideout
      • Central Hall